Added in some volumetric water. The water is not simply a plane (as is typical in many games) - it consists of a full set of voxels (you can kind of see this in the cutaway view shown below). Right now, the water is also shaded differently based on how close it is to an object, but I want to make it a bit more dramatic. I also need to add some depth to the water so that it is more occluded as it gets deeper. Additionally, I want to add refraction and probably animated waves - so as you can tell, this is still far from complete.